With 15 years in the industry across games and film, I've had the chance to work on projects at studios like Netflix, Animal Logic, Amazon, and Ubisoft and I'm always looking for the next opportunity to do meaningful work with a strong team. My background covers the full character pipeline: sculpting, retopology, texturing, and working closely with rigging and animation teams to make sure assets actually hold up in production. I've led small teams when needed, and I'm just as comfortable being a contributor on a larger crew. I care about the craft, clean topology, good edge flow, and assets that don't cause headaches downstream.
I also spend a lot of my personal time building tools. I develop Blender addons that help artists with things like hair grooming and rigging workflows. It started as solving my own problems, but it's grown into something the community finds useful too. That mindset carries into how I work if there's a better way to do something, I'd rather build it than complain about it.
I'd welcome the chance to contribute and to keep learning from people who take the work as
seriously as I do. Thanks for taking the time to read this. I'd be happy to share more about my work or walk
through my portfolio whenever it's convenient.